RELEASED: December 13th 2017
Having only been released just under a month after launch, The Last Jedi Season of Star Wars Battlefront came out at a time when there was still hope for the game in it’s initial year.
The Season introduced new player characters Finn and Captain Phasma to Battlefront, both of whom feature some pretty good abilities. Finn is able to lock on to targets with his blaster rifle while boosting the stats of other players, while Phasma has a powerful rapid-firing rifle that can bring down even heroes in seconds. Add to that a sentry droid that can shock nearby enemies, and you’ve got two heroes here who are great for playing defence or rallying the troops.
Alongside the heroes came the planet Crait, as featured in The Last Jedi. To this day, I think Crait may be one of my favourite maps, due to its uniqueness. It’s flat, open plains make for a Battlefront experience that you can’t really get on many other maps, and being able to zip around in the Resistance’s speeders is a lot of fun.
The Last Jedi Season also came with three new missions for the story of Iden Versio. Now accompanied by her daughter, Zay, the new missions take place concurrently to the events of The Force Awakens and The Last Jedi. Plot-wise, it’s more of the same, just continuing your Rebel adventures, now aided by a character who I frankly could not care less about. And then…
…Iden dies at the end. So fuck that. Fifteen missions, only three of which involve any Imperial antics, and now her story’s over. While the gambling has obviously upset a lot of people, to me, the worst part of this game was the campaign. Dull and uninspired.
But overall, The Last Jedi Season was a hopeful time for Battlefront II. The game was still in its infancy and already getting updates full of content. On top of that, there were challenges that encouraged players to pick a side, and compete for points and prizes.
All-in-all, as of December 2017, I give Battlefront II + The Last Jedi Season: