RELEASED: April 14th 2015
DEVELOPED BY: NetherRealm Studios
PUBLISHED BY: Warner Bros.
DIRECTED BY: Ed Boon
WRITTEN BY: John Vogel, Brian Chard, Dominic Cianciolo & Jon Greenberg
MUSIC BY: Dynamedion
REVIEW: My Mortal Kombat playthrough continues with the tenth game in the series (or the second as part of the rebooted timeline).
While this game very much hinges on the events of the first (/ninth) game, it also feels like a more accessible place to start.
Mortal Kombat X sees with Earthrealm’s Special Forces attempting to stop an attack from the fallen Elder God Shinnok and Quan Chi’s forces from the Netherrealm. Although Earthrealm’s forces prevail, things are far from over, as twenty-five years later, Quan Chi and Shinnok prepare to start their conquest anew.
As a result of not being another retelling of a prior game, Mortal Kombat X feels like it has a lot more freedom to do its own thing than its predecessor, which was given the imposing task of retelling the narrative of the original three games with a few twists.
But with that new foundation now laid, Mortal Kombat X is free to explore this new world it’s created, and craft an ongoing legacy to many of the franchise’s mainstays.
The story introduces a variety of new characters (some good, some bland), whose chapters are interspersed nicely between those of the ‘big guns’ in a way that you never feel like you’re stuck playing with characters you’re not interested in for long. Furthermore, the story mode isn’t overly lengthy, which may seem like a weird plus, but it means it ignores some of the more tedious sections of the previous game’s story mode by not having to cover as much ground, and keeping things contained to the story NetherRealm Studios wants to tell.
The controls also feel a lot more responsive and fluid than those of its predecessor (again, whether that was a game issue or a PS Now issue, I do not know) and the visuals have taken a huge leap forward.
The character designs are now much better, with some of the more ridiculous costumes toned down a tad, and the character models looking a bit more unique and varied.
There’s also been a lot of effort buid different fighting styles for each of the characters, and you now have the ability to choose which of a character’s three fighting styles you wish to utilise before a match begins. Although personally, I prefer having access to a characters entire moveset, rather than having it sectioned off into parts, but it’s a cool way to further make the combat your own.
The stages are also generally pretty good, although I would say it does feel like you’re treading the same ground a bit more than you would in Mortal Kombat 9 (I feel like I’m in Outworld throwing or having that old lady thrown at me nearly every other match – if you’ve played the game you know what I’m talking about).
Unfortunately, there were also times where the game seemed to glitch and freeze somewhat, but not enough to hamper my enjoyment.
Some characters also get a lot more respect here than others, and a few of the deaths seem very sudden and unearned, as older characters are killed off to cement the place of the new. While I understand that that is sometimes necessary, there is probably a little room for inclusion in the way it’s executed. They’ll inevitably be back at some point though, so that’s barely an issue.
Overall, despite these minor quibbles, I found Mortal Kombat X to be a much more enjoyable experience than Mortal Kombat. That previous game was good, but it is now hampered by the restrictions of its time and the generation it came out on, while Mortal Kombat X is a noticeable jump forward to the standards you would expect from a more modern console.
All-in-all, I give Mortal Kombat X a…
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