Spider-Man is out of the way, so now it’s time to move onto some of the classic PlayStation exclusives. Having picked up Uncharted: The Nathan Drake Collection, today’s review focuses on the first game in that trilogy, Uncharted: Drake’s Fortune

RELEASED: November 19th 2007
PUBLISHED BY: Sony Computer Entertainment

Uncharted: Drake’s Fortune is the first game in the award-winning series, and tells the tale of adventurer Nathan Drake’s quest to find El Dorado. The game plays out not unlike a big blockbuster movie, with Drake seeking riches and adventure, all the while fighting off a gang of armed rogues.

At first, the game is quite fun and exciting, despite it now being over a decade old (although I am playing the remastered edition, so that could have something to do with it). It reminds me of more recent games, like the Tomb Raider series, which no doubt took some inspiration from this game. Throughout the game, you encounter vast open landscapes that look stunning and fill you with hope for what wonders you might encounter. Throughout said landscapes, you find yourself using a range of weapons and tools to navigate Drake’s world, in search of the lost gold of El Dorado. The combat system and controls are fairly simple, meaning the game is easy to get in to and get moving.

Uncharted DF 2.jpg

Unfortunately, the further you progress, the more the game feels like you’re doing the same thing over and over and over and over and over and over and over again. It’s very repetitive, is what I’m saying.

Your basic level will be this: Enter a new area, climb up a wall and shimmy along some ledge, and make an incredibly unrealistic jump to reach some weird pannel or button. Be confronted by a gang of villains, hide behind a crate or wall, kill them, proceed into the next area. Repeat.

Which is fine, I suppose, but the game very rarely does anything to shake up the formula. There are a few instances where the gameplay will change drastically, such as when you’re operating a grenade launcher from the back of a truck in a high-speed chase, or riding a jet ski and fighting off attackers, but those can be hit or miss. The grenade launcher chase is a lot of fun, but happens once, whereas the jet ski levels aren’t that fun at all, and if anything are a bit clumsy, but happen several times.

Uncharted DF 1.jpg

There is a pretty big change in the story towards the end that could have grabbed my attention if I hadn’t already reached the stage where I was finding the whole process to be quite tedious. If I didn’t already have the next two games in the series purchased (and in fact, if I had any alternative games that I could play) then I could see myself not seeing this game through, or maybe dropping it and coming back at a much later date if I felt so inclined.

The blockbuster movie description is still apt, I figure. But it’s a middling blockbuster, with serviceable characters and standard dialogue. Like a knock-off modern Indiana Jones. There’s some fun in it, but it’s not going to end up being something you think back on fondly. It’s fine, basically.

All-in-all, I give it:


And with that, I’m on to Uncharted 2! I’ve heard this next one’s pretty good!

3 thoughts on “UNCHARTED: DRAKE’S FORTUNE | PlayStation 4 Review

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